My career has been driven by a fascination with what's possible—and the challenge of making it real. Beginning in filmmaking and expanding into interactive entertainment, aerospace R&D, immersive technology, and enterprise AI, I've worked at the intersection of storytelling, technology, and innovation.

I specialize in exploring unfamiliar territory: working with technical experts and decision-makers to identify opportunities, develop compelling concepts, and translate emerging capabilities into tangible experiences and working prototypes. Whether as an executive producer, creative director, or strategic collaborator, I bring the curiosity, creative leadership, and entrepreneurial thinking needed to move ambitious ideas from possibility to execution.

Professional Background

2001–2008 | Film Development, Production & Commercial Work
Writer & Director

Developed and directed the feature film Plain Dirty, and developed, co-wrote, and directed Borderland, securing distribution through Universal/Showtime and Lionsgate. Independently hired to direct commercials for Panasonic and other clients.

2008–2014 | Deluxe Digital Studios
Executive Producer & Creative Director

Played an entrepreneurial role within a large company, spearheading the prototyping, development, and delivery of interactive home entertainment and emerging media experiences, including a proprietary second-screen application sold to multiple studios. Worked across Deluxe's Creative, New Media, and Digital Distribution divisions for clients including Universal, Paramount, Warner Bros., and Barnes & Noble.

2014–2017 | Aerospace, Advanced R&D & Art of the Possible
Senior Producer & Writer

Led research, concept development, and experiential design for advanced aerospace and defense initiatives, collaborating with engineering teams, technical experts, and senior leadership. Developed future-state operational scenarios, prototyped interfaces, and produced interactive visualizations that made complex technologies and emerging capabilities tangible, including work supporting a major defense contractor and an advanced research and design firm.

2015–2017 | Awesome Rocketship
Co-Founder & Executive Producer

Co-founded and bootstrapped an immersive entertainment venture, developing original VR content and a motion-enhanced, location-based platform integrating haptics and environmental effects. Advanced the venture from concept through working prototypes and into a commercial production engagement.

2016–2017 | Shang-Mu — Immersive Cinema Experience
Executive Producer

Developed and pitched an original VR concept for Shang-Mu, a Shanghai-based cinema chain, winning the engagement and assembling a multidisciplinary production team. Executive produced an in-theater VR experience where audiences could explore 360-degree movie trailers, purchase tickets, and shop within a futuristic floating virtual lounge.

2018–2023 | Talespin
Senior Solutions Lead & Account Director

Developed and expanded enterprise XR and AI training initiatives, leading discovery, solution design, and multidisciplinary development teams. Built a multimillion-dollar relationship with AT&T across education and technical field operations, developing conversational virtual-human simulations and immersive technical training applications. Conducted field research and usability studies to evaluate effectiveness, inform product development, and expand adoption across business units.

2023–Present | Storyworks360
Founder & Executive Producer

Developing immersive storytelling systems that leverage emerging technologies and explore new forms of audience engagement. Current initiatives include Witness, an immersive journalism and oral-history platform combining spatial capture, first-person testimony, and immersive display technology, alongside early-stage research, concept development, and prototyping of new experiential experiences.

Their attention to detail and commitment to quality truly stood out. We’ve already recommended them to others.

—Former Customer